面向对象软件构造(英文版.第2版)
作者 : (美)Bertrand Meyer
丛书名 : 经典原版书库
出版日期 : 2003-01-01
ISBN : 7-111-11187-7
定价 : 78.00元
教辅资源下载
扩展信息
语种 : 英文
页数 : 1254
开本 : 32开
原书名 : Object-Oriented Software Construction
原出版社:
属性分类: 教材
包含CD :
绝版 : 已绝版
图书简介

美国软件开发杂志获奖图书 为软件产业带来震撼与效率.
  奖项背景:从1990年开始,美国权威的软件开发杂志(《Software Development》)每年从图书、设计工具等6个类别的700多个候选产品中评选出每个类别的1~2个年度震撼大奖(Jolt Award,即产品优胜奖)和2~3个年度效率大奖(Productivity Award),以表彰这些产品在推动软件开发方面的杰出贡献。回顾这12年来的获奖名单,入选的无一不是对业界产生深远影响的里程碑式作品。(详情可参阅www.sdmagazine.com)
  This second edition is not an update but the result of a thorough reworking. Not a paragraph of the original version has been left untouched. (Hardly a single line, actually.) Countless new topics have been added, including a whole chapter on concurrency, distribution, client-server computing and Internet programming; another on persistence and databases; one on user interfaces; one on the software lifecycle; many design patterns and implementation techniques; an in-depth exploration of a methodological issue on which little is available in the literature, how to use inheritance well and avoid misusing it; discussions of many other topics of object-oriented methodology; an extensive presentation of the theory of abstract data types -- the mathematical basis for our subject, indispensable to a complete understanding of object technology yet seldom covered in detail by textbooks and tutorials; a presentation of O-O analysis; hundreds of new bibliographic and Web site references; the description of a complete object-oriented development environment (also included on the accompanying CD-ROM for the reader's enjoyment) and of the underlying concepts; and scores of new ideas, principles, caveats, explanations, figures, examples, comparisons, citations, classes, routines.

图书前言

Born in the ice-blue waters of the festooned Norwegian coast; amplified (by an aberration of world currents, for which marine geographers have yet to find a suitable explanation) along the much grayer range of the Californian Pacific; viewed by some as a typhoon, by some as a tsunami, and by some as a storm in a teacup -- a tidal wave is hitting the shores of the computing world.
  "Object-oriented" is the latest in term, complementing and in many cases replacing "structured" as the high-tech version of "good". As is inevitable in such a case, the term is used by different people with different meanings; just as inevitable is the well-known three-step sequence of reactions that meets the introduction of a new methodological principle: (1) "it's trivial"; (2) "it cannot work"; (3) "that's how I did it all along anyway". (The order may vary.)
  Let us have this clear right away, lest the reader think the author takes a half-hearted approach to his topic: I do not see the object-oriented method as a mere fad; I think it is not trivial (although I shall strive to make it as limpid as I can); I know it works; and I believe it is not only different from but even, to a certain extent, incompatible with the techniques that most people still use today -- including some of the principles taught in many software engineering textbooks. I further believe that object technology holds the potential for fundamental changes in the software industry, and that it is here to stay. Finally, I hope that as the reader progresses through these pages, he will share some of my excitement about this promising avenue to software analysis, design and implementation.
  "Avenue to software analysis, design and implementation". To present the object-oriented method, this books resolutely takes the viewpoint of software engineering -- of the methods, tools and techniques for developing quality software in production environments. This is not the only possible perspective, as there has also been interest in applying object-oriented principles to such areas as exploratory programming and artificial intelligence. Although the presentation does not exclude these applications, they are not its main emphasis. Our principal goal in this discussion is to study how practicing software developers, in industrial as well as academic environments, can use object technology to improve (in some cases dramatically) the quality of the software they produce.
  Structure, reliability, epistemology and classification
Object technology is at its core the combination of four ideas: a structuring method, a reliability discipline, an epistemological principle and a classification technique.
  The structuring method applies to software decomposition and reuse. Software systems perform certain actions on objects of certain types; to obtain flexible and reusable systems, it is better to base their structure on the object types than on the actions. The resulting concept is a remarkably powerful and versatile mechanism called the class, which in object-oriented software construction serves as the basis for both the modular structure and the type system.
  The reliability discipline is a radical approach to the problem of building software that does what it is supposed to do. The idea is to treat any system as a collection of components which collaborate the way successful businesses do: by adhering to contracts defining explicitly the obligations and benefits incumbent on each party.
  The epistemological principle addresses the question of how we should describe the classes. In object technology, the objects described by a class are only defined by what we can do with them: operations (also known as features) and formal properties of these operations (the contracts). This idea is formally expressed by the theory of abstract data types, covered in detail in a chapter of this book. It has far-reaching implications, some going beyond software, and explains why we must not stop at the na ve concept of "object" borrowed from the ordinary meaning of that word. The tradition of information systems modeling usually assumes an "external reality" that predates any program using it; for the object-oriented developer, such a notion is meaningless, as the reality does not exist independently of what you want to do with it. (More precisely whether it exists or not is an irrelevant question, as we only know what we can use, and what we know of something is defined entirely by how we can use it.)
  The classification technique follows from the observation that systematic intellectual work in general and scientific reasoning in particular require devising taxonomies for the domains being studied. Software is no exception, and the object-oriented method relies heavily on a classification discipline known as inheritance.

Simple but powerful
  The four concepts of class, contract, abstract data type and inheritance immediately raise a number of questions. How do we find and describe classes How should our programs manipulate classes and the corresponding objects (the instances of these classes) What are the possible relations between classes How can we capitalize on the commonalities that may exist between various classes How do these ideas relate to such key software engineering concerns as extendibility, ease of use and efficiency
  Answers to these questions rely on a small but powerful array of techniques for producing reusable, extendible and reliable software: polymorphism and dynamic binding; a new view of types and type checking; genericity, constrained and unconstrained; information hiding; assertions; safe exception handling; automatic garbage collection. Efficient implementation techniques have been developed which permit applying these ideas successfully to both small and large projects under the tight constraints of commercial software development. Object-oriented techniques have also had a considerable impact on user interfaces and development environments, making it possible to produce much better interactive systems than was possible before. All these important ideas will be studied in detail, so as to equip the reader with tools that are immediately applicable to a wide range of problems.

Organization of the text
  In the pages that follow we will review the methods and techniques of object-oriented software construction. The presentation has been divided into six parts.
  Part A is an introduction and overview. It starts by exploring the fundamental issue of software quality and continues with a brief survey of the method's main technical characteristics. This part is almost a little book by itself, providing a first view of the object-oriented approach for hurried readers.
  Part B is not hurried. Entitled "The road to object orientation", it takes the time to describe the methodological concerns that lead to the central O-O concepts. Its focus is on modularity: what it takes to devise satisfactory structures for "in-the-large" system construction. It ends with a presentation of abstract data types, the mathematical basis for object technology. The mathematics involved is elementary, and less mathematically inclined readers may content themselves with the basic ideas, but the presentation provides the theoretical background that you will need for a full understanding of O-O principles and issues.
  Part C is the technical core of the book. It presents, one by one, the central technical components of the method: classes; objects and the associated run-time model; memory management issues; genericity and typing; design by contract, assertions, exceptions; inheritance, the associated concepts of polymorphism and dynamic binding, and their many exciting applications.
  Part D discusses methodology, with special emphasis on analysis and design. Through several in-depth case studies, it presents some fundamental design patterns, and covers such central questions as how to find the classes, how to use inheritance properly, and how to design reusable libraries. It starts with a meta-level discussion of the intellectual requirements on methodologists and other advice-givers; it concludes with a review of the software process (the lifecycle model) for O-O development and a discussion of how best to teach the method in both industry and universities.
  Part E explores advanced topics: concurrency, distribution, client-server development and the Internet; persistence, schema evolution and object-oriented databases; the design of interactive systems with modern ("GUI") graphical interfaces.
  Part F is a review of how the ideas can be implemented, or in some cases emulated, in various languages and environments. This includes in particular a discussion of major object-oriented languages, focusing on Simula, Smalltalk, Objective-C, C++, Ada 95 and Java, and an assessment of how to obtain some of the benefits of object orientation in such non-O-O languages as Fortran, Cobol, Pascal, C and Ada.
  Part G (doing it right) describes an environment which goes beyond these solutions and provides an integrated set of tools to support the ideas of the book.
  As complementary reference material, an appendix shows some important reusable library classes discussed in the text, providing a model for the design of reusable software.

A Book-Wide Web
  It can be amusing to see authors taking pains to describe recommended paths through their books, sometimes with the help of sophisticated traversal charts -- as if readers ever paid any attention, and were not smart enough to map their own course. An author is permitted, however, to say in what spirit he has scheduled the different chapters, and what path he had in mind for what Umberto Eco calls the Model Reader -- not to be confused with the real reader, also known as "you", made of flesh, blood and tastes.
  The answer here is the simplest possible one. This book tells a story, and assumes that the Model Reader will follow that story from beginning to end, being however invited to avoid the more specialized sections marked as "skippable on first reading" and, if not mathematically inclined, to ignore a few mathematical developments also labeled explicitly. The real reader, of course, may want to discover in advance some of the plot's later developments, or to confine his attention to just a few subplots; every chapter has for that reason been made as self-contained as possible, so that you should be able to intake the material at the exact dosage which suits you best.
  Because the story presents a coherent view of software development, its successive topics are tightly intertwined. The margin notes offer a subtext of cross references, a Book-Wide Web linking the various sections back and forth. My advice to the Model Reader is to ignore them on first reading, except as a reassurance that questions which at some stage are left partially open will be fully closed later on. The real reader, who may not want any advice, might use the cross references as unofficial guides when he feels like cheating on the prearranged order of topics.
  Both the Model Reader and the real reader should find the cross references mostly useful in subsequent readings, to make sure that they have mastered a certain object-oriented concept in depth, and understood its connections with the method's other components. Like the hyperlinks of a WWW document, the cross references should make it possible to follow such associations quickly and effectively.
  The CD-ROM that accompanies this book and contains all of its text provides a convenient way to follow cross references: just click on them. All the cross references have been preserved.

The notation
  In software perhaps even more than elsewhere, thought and language are closely connected. As we progress through these pages, we will carefully develop a notation for expressing object-oriented concepts at all levels: modeling, analysis, design, implementation, maintenance.
  Here and everywhere else in this book, the pronoun "we" does not mean "the author": as in ordinary language, "we" means you and I -- the reader and the author. In other words I would like you to expect that, as we develop the notation, you will be involved in the process.
  This assumption is not really true, of course, since the notation existed before you started reading these pages. But it is not completely preposterous either, because I hope that as we explore the object-oriented method and carefully examine its implications the supporting notation will dawn on you with a kind of inevitability, so that you will indeed feel that you helped design it.
  This explains why although the notation has been around for more than ten years and is in fact supported by several commercial implementations, including one from my company (ISE), I have downplayed it as a language. (Its name does appear in one place in the text, and several times in the bibliography.) This book is about the object-oriented method for reusing, analyzing, designing, implementing and maintaining software; the language is an important and I hope natural consequence of that method, not an aim in itself.
  In addition, the language is straightforward and includes very little else than direct support for the method. First-year students using it have commented that it was "no language at all" -- meaning that the notation is in one-to-one correspondence with the method: to learn one is to learn the other, and there is scant extra linguistic decoration on top of the concepts. The notation indeed shows few of the peculiarities (often stemming from historical circumstances, machine constraints or the requirement to be compatible with older formalisms) that characterize most of today's programming languages. Of course you may disagree with the choice of keywords (why do rather than begin or perhaps faire ), or would like to add semicolon terminators after each instruction. (The syntax has been designed so as to make semicolons optional.) But these are side issues. What counts is the simplicity of the notation and how directly it maps to the concepts. If you understand object technology, you almost know it already.
  Most software books take the language for granted, whether it is a programming language or a notation for analysis or design. Here the approach is different; involving the reader in the design means that one must not only explain the language but also justify it and discuss the alternatives. Most of the chapters of part C include a "discussion" section explaining the issues encountered during the design of the notation, and how they were resolved. I often wished, when reading descriptions of well-known languages, that the designers had told me not only what solutions they chose, but why they chose them, and what alternatives they rejected. The candid discussions included in this book should, I hope, provide you with insights not only about language design but also about software construction, as the two tasks are so strikingly similar.

Analysis, design and implementation
  It is always risky to use a notation that externally looks like a programming language, as this may suggest that it only covers the implementation phase. This impression, however wrong, is hard to correct, so frequently have managers and developers been told that a gap of metaphysical proportions exists between the ether of analysis-design and the underworld of implementation.
  Well-understood object technology reduces the gap considerably by emphasizing the essential unity of software development over the inevitable differences between levels of abstraction. This seamless approach to software construction is one of the important contributions of the method and is reflected by the language of this book, which is meant for analysis and design as well as for implementation.
  Unfortunately some of the recent evolution of the field goes against these principles, through two equally regrettable phenomena:
  Object-oriented implementation languages which are unfit for analysis, for design and in general for high-level reasoning.
  Object-oriented analysis or design methods which do not cover implementation (and are advertized as "language-independent" as if this were a badge of honor rather than an admission of failure).
  Such approaches threaten to cancel much of the potential benefit of the approach. In contrast, both the method and the notation developed in this book are meant to be applicable throughout the software construction process. A number of chapters cover high-level design issues; one is devoted to analysis; others explore implementation techniques and the method's implications on performance.

The environment
  Software construction relies on a basic tetralogy: method, language, tools, libraries. The method is at the center of this book; the language question has just been mentioned. Once in a while we will need to see what support they may require from tools and libraries. For obvious reasons of convenience, such discussions will occasionally refer to ISE's object-oriented environment, with its set of tools and associated libraries.
  The environment is used only as an example of what can be done to make the concepts practically usable by software developers. Be sure to note that there are many other object-oriented environments available, both for the notation of this book and for other O-O analysis, design and implementation methods and notations; and that the descriptions given refer to the state of the environment at the time of writing, subject, as anything else in our industry, to change quickly -- for the better. Other environments, O-O and non O-O, are also cited throughout the text.

Acknowledgments
  (Two paragraphs removed.)
  The large bibliography shows clearly enough how the ideas and realizations of others have contributed to this book. Among the most important conscious influences are the Algol line of languages, with its emphasis on syntactic and semantic elegance; the seminal work on structured programming, in the serious (Dijkstra-Hoare-Parnas-Wirth-Mills-Gries) sense of the term, and systematic program construction; formal specification techniques, in particular the inexhaustible lessons of Jean-Raymond Abrial's original (late nineteen-seventies) version of the Z specification language, his more recent design of B, and Cliff Jones's work on VDM; the languages of the modular generation (in particular Ichbiah's Ada, Liskov's CLU, Shaw's Alphard, Bert's LPG and Wirth's Modula); and Simula 67, which introduced most of the concepts many years ago and had most of them right, bringing to mind Tony Hoare's comment about Algol 60: that it was such an improvement over most of its successors.

图书序言

Many events have happened in the object-oriented world since the first edition of OOSC (as the book came to be known) was published in 1988. The explosion of interest alluded to in the Preface to the first edition, reproduced in the preceding pages in a slightly expanded form, was nothing then as compared to what we have seen since. Many journals and conferences now cover object technology; Prentice Hall has an entire book series devoted to the subject; breakthroughs have occurred in such areas as user interfaces, concurrency and databases; entire new topics have emerged, such as O-O analysis and formal specification; distributed computing, once a specialized topic, is becoming relevant to more and more developments, thanks in part to the growth of the Internet; and the Web is affecting everyone's daily work.
  This is not the only exciting news. It is gratifying to see how much progress is occurring in the software field -- thanks in part to the incomplete but undeniable spread of object technology. Too many books and articles on software engineering still start with the obligatory lament about the "software crisis" and the pitiful state of our industry as compared to true engineering disciplines (which, as we all know, never mess things up). There is no reason for such doom. Oh, we still have a long, long way to go, as anyone who uses software products knows all too well. But given the challenges that we face we have no reason to be ashamed of ourselves as a profession; and we are getting better all the time. It is the ambition of this book, as it was of its predecessor, to help in this process.
  This second edition is not an update but the result of a thorough reworking. Not a paragraph of the original version has been left untouched. (Hardly a single line, actually.) Countless new topics have been added, including a whole chapter on concurrency, distribution, client-server computing and Internet programming; another on persistence and databases; one on user interfaces; one on the software lifecycle; many design patterns and implementation techniques; an in-depth exploration of a methodological issue on which little is available in the literature, how to use inheritance well and avoid misusing it; discussions of many other topics of object-oriented methodology; an extensive presentation of the theory of abstract data types -- the mathematical basis for our subject, indispensable to a complete understanding of object technology yet seldom covered in detail by textbooks and tutorials; a presentation of O-O analysis; hundreds of new bibliographic and Web site references; the description of a complete object-oriented development environment (also included on the accompanying CD-ROM for the reader's enjoyment) and of the underlying concepts; and scores of new ideas, principles, caveats, explanations, figures, examples, comparisons, citations, classes, routines.
  The reactions to OOSC-1 have been so rewarding that I know readers have high expectations. I hope they will find OOSC-2 challenging, useful, and up to their standards.

Santa Barbara
January 1997



图书目录

PART A: THE ISSUES.
1. Software Quality.
2. Criteria of Object Orientation.

PART B: THE ROAD TO OBJECT ORIENTATION.
3. Modularity.
4. Approaches to Reusability.
5. Towards Object Technology.
6. Abstract Data Types.

PART C: OBJECT-ORIENTED TECHNIQUES.
7. The Static Structure: Classes.
8. The Run-Time Structure: Objects.
9. Memory Management.
10. Genericity
11. Design By Contract: Building Reusable Software.
12. When the Contract is Broken: Exception Handling.
13. Supporting Mechanisms.
14. Introduction to Inheritance.
15. Multiple Inheritance.
16. Inheritance Techniques.
17. Typing.
18. Global Objects and Constraints.

PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.
19. On Methodology.
20. Design Pattern: Multi-panel Interactive Systems.
21. Inheritance Case Study: "undo" in an Interactive System.
22. How to Find the Classes.
23. Principles of Class Design.
24. Using Inheritance Well.
25. Useful Techniques.
26. A Sense of Style.
27. Object-Oriented Analysis.
28. The Software Construction Process.
29. Teaching the Method.

PART E: ADVANCED TOPICS.
30. Concurrency, Distribution, Client-Server and the Internet.
31. Object Persistence and Databases.
32. Some O-O Techniques for Graphical Interactive Applications.

PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.
33. O-O Programming and Ada.
34. Emulating Object Technology in non-O-O Environments.
35. Simula to Java and Beyond: Major O-O Languages and Environments.

PART G: DOING IT RIGHT.
36. An Object-Oriented Environment.
Epilogue.

PART H: APPENDICES.
Appendix A: Extracts From the Base Libraries.
Appendix B: Genericity Versus Inheritance.
Appendix C: Principles, Rules, Precepts and Definitions.
Appendix D: A Glossary of Object Technology.
Appendix E: Bibliography Index.
Bibliography.

教学资源推荐
作者: Roger S.Pressman
作者: Bob Hughes;Mike Cotterell
作者: 主编 窦万峰 参编 李亚楠 潘媛媛 林燕平
参考读物推荐
作者: Andrew Haigh
作者: [美] 克里斯蒂娜·维代拉·洛佩斯(Cristina Videira Lopes)著
作者: 蔡亮 梁秀波 宣章炯 著
作者: (英)Martin Fowler 著